Cirina Xelrha

“I think I’d like to see what I’ve been missing.”

A Xaela Scholar learning that there is more to life than work. After surviving a shipwreck that nearly claimed her life, Cirina has begun to slow down, accept the care of others, and finally experience the world she spent so long studying from afar. Curious, gentle, and quietly mischievous, she’s ready to discover what she’s been missing.

+ + + + I do not speak about "crimes" in game. Ask for Discord if you wish to bring that up. + + + +

ABOUT

  NAME.   Cirina Xelrha.
  AGE.   Pending
  HEIGHT | WEIGHT.   4'9.5". | 78 ponz.
  EYE COLOR | HAIR COLOR | SKIN TONE.   Honey-gold. | Black. | Umber skin, or a deep caramel.
  SEXUALITY.   Hetero / Monogomus.
  NOTABLE FEATURES.   Very thin and physically frail, with a delicate constitution that belies her considerable aetheric reserves. Though still naturally poised and graceful, there is a softer air about her these days. She can occasionally appear spacey or lose herself in thought, particularly when mentally fatigued.
  JOB OCCUPATION.   Scholar.
  PLACE OF ORIGIN.   Somewhere within the Steppe.
  HOME.   Within the Mist.
  AFFILIATION.   She has worked closely with the Marauders' Guild over the years, undertaking numerous excursions and forming strong ties throughout La Noscea. Many of those she has worked alongside are Roegadyn. She also maintains ties within the Black Shroud, particularly around the Palace of the Dead.
  FAMILY.   No living family save her twin sister.

  Likes.  
Coffee, sunshine, warm places, quiet, clothing, being fussed over, traveling, sightseeing, little comforts, trying new foods, beautiful craftsmanship, peaceful company.
  Dislikes.  
Cold, being rushed, feeling useless, mental exhaustion, being treated as fragile, unnecessary conflict.
  Virtues.  
Kind, poised, gentle, graceful, humble, patient, respectful, benevolent, honest, charitable, faithful, compassionate, dependable, selfless.
  Flaws.  
Still prone to losing herself in whatever has captured her attention, Cirina can neglect her own limits until someone or something breaks her concentration. Though far more willing to accept help than she once was, old habits die hard, and she can still push herself beyond what her body or mind can comfortably sustain. She is physically weak with a naturally low constitution, made more complicated by unusually large aetheric reserves that her body struggles to safely accommodate. Since the shipwreck, she also struggles with periods of forgetfulness, mental fatigue, slower recall, and becoming overwhelmed when too much demands her attention at once. She remains knowledgeable and capable, but occasionally becomes frustrated when her mind cannot keep pace with what she remembers herself once being able to do.

  PERSONALITY.  
Once defined by an insatiable pursuit of knowledge and an almost relentless sense of duty, Cirina has emerged from her recovery a softer, more present version of herself. She remains thoughtful, knowledgeable, and naturally curious, but no longer feels the same need to turn every interest into a study or every moment into something productive. For perhaps the first time in her life, she is learning to simply experience the world around her, taking pleasure in beautiful craftsmanship, unfamiliar places, good food, pleasant company, and all the little things she once passed by without noticing.
Kind, graceful, humble, and deeply compassionate, Cirina has spent much of her life caring for others without allowing the same care to be returned. Her long recovery challenged that instinct more than she expected. What began as frustration and even resentment slowly softened as friends, colleagues, employees, adventurers, and countless others whose lives she had touched came to sit beside her, bring her meals, offer their help, or simply make certain she wasn't alone. Being confronted with the quiet evidence of how deeply she was loved humbled her profoundly. These days, she is far more comfortable accepting affection and assistance, and, though she may never admit how quickly the change happened, she has discovered that she rather enjoys being fussed over.There is still a tendency for Cirina to disappear into her own thoughts, along with the occasional spark of the intensely focused woman she once was. She can be spacey, forgetful, or mentally fatigued, and sometimes finds herself frustrated by limitations she is still learning to accept. Yet she is no longer quite so distant from the people and world around her. Her curiosity has become less about knowing everything and more about discovering what she genuinely enjoys. Beneath her poised exterior remains the same quiet streak of mischief few were once fortunate enough to see, though with fewer responsibilities weighing upon her, it may not remain quite so hidden anymore.

Hooks and Rumors.

  Story Hooks & Plot Threads.  

A World Unseen. Cirina spent much of her life working while everyone else seemed to be living. That has changed. With an unfamiliar amount of freedom and an increasing desire to actually use it, she wants to see places she once only read about, experience different cultures, try unfamiliar things, and discover what catches her interest along the way. If your character has somewhere worth seeing, Cirina may need very little convincing.

An Eye for Craftsmanship. Having finally learned to slow down long enough to notice the details, Cirina has developed a genuine appreciation for beautifully made things. Clothing, jewelry, textiles, metalwork, glasswork, books, furnishings, and the hands that create them can easily capture her attention. Artisans, merchants, collectors, craftspeople, or simply someone who knows where the beautiful things are may find her an enthusiastic audience.

Old Connections. Cirina spent years building businesses, investments, professional relationships, and an adventurers' guild that reached well beyond the walls of her home. Now, she is steadily disentangling herself from much of what she built as she begins an entirely different chapter of her life. Former associates, employees, adventurers, merchants, clients, and others who once crossed paths with her may have reason to find her again.

Scholar & Healer. Retirement from her former responsibilities did not erase years of expertise. Cirina remains an accomplished Scholar with extensive knowledge of healing and aether, and she is unlikely to ignore someone genuinely in need simply because she is supposed to be taking things easier. Just don't expect her body to keep pace with what her magic can accomplish.

Learning to Live. Rest once felt like wasted time. Being cared for was something Cirina resisted. Pleasure without productivity scarcely had a place in her life at all. Surviving changed that. Good food, beautiful places, leisurely afternoons, being fussed over, celebrations, performances, shopping, or simply doing something because it sounds enjoyable are all experiences she is learning to embrace. Someone willing to introduce her to life's smaller pleasures may find a surprisingly eager companion.

Other Ideas. These are only starting points. Cirina is deliberately entering a period of her life where the unfamiliar is welcome, which leaves plenty of room for unexpected meetings, unusual circumstances, and entirely different stories. If you have an idea that might suit her, please feel free to reach out OOC and we can work something out.

  Possible Circulating Rumors.  

Haunted.
Those who frequent the Quarrymill area may have heard rumors surrounding Cirina and her family. What truth lies behind them, if any, is considerably harder to come by. Those with connections to the area may know more, though the details are intentionally left open for discussion. Please reach out OOC if your character may have ties to this.

Hunted.
Cirina has never set foot upon the Azim Steppe, yet there are those upon it who may know her name. Whatever drove her parents to abandon their homeland involved more than the encroaching threat of Garlemald, and promises made before their daughters were taken away may remain unpaid. Whether Cirina knows precisely what was promised, or who might someday come looking for payment, is another matter entirely. OOC discussion encouraged.

The Marauders' Scholar.
Long before Cirina became known for the organization she built in the Mist, sailors and Marauders already knew the tiny Xaela Scholar willing to accompany them where considerably sturdier people thought twice about going. Some remember her as a healer. Others remember expeditions, ships, and people who came home because she was there. Following the wreck that nearly claimed her life, those old stories have begun circulating again, though sailors rarely agree on the details.

Shouldn't Be Alive.
The shipwreck should have killed her. That much seems to be the one part of the story everyone agrees upon. What happened aboard the vessel has become considerably less reliable with every retelling. Some say Cirina exhausted herself keeping others alive. Some claim something happened to the aether around the ship. Others swear there were survivors who would not have been survivors without her. Cirina herself remembers frustratingly little, leaving everyone else to fill the silence with stories.

Family and Friends.

Toph (Toff) — Business Partner / Old Friend.:
Toph will insist he is “just a cook,” though few who know him would ever believe that is the whole story. Years ago, Cirina and the Marauders she traveled with helped rescue Toph and his family from Garlean captivity, allowing him to personally ensure those responsible would never threaten them again. He never forgot it. When Cirina later built her adventurers’ guild, Toph became its cook, then one of the people she trusted most, with several members of his sprawling family eventually working alongside her as well. Their relationship long ago outgrew any debt he might have believed he owed. Today, he remains one of Cirina’s closest friends and most trusted business partners, even if he still prefers to call himself “just a cook.”

Name Pending — Twin Sister.:
Born beside Cirina but never destined to follow the same path, her twin sister possesses much of the physical vitality Cirina lacks and a restless spirit entirely her own. Where Cirina built stability, her sister sought freedom, wandering as a hunter, scout, sailor, occasional privateer, and eventually finding a place behind the scenes among performers, where her practical skills proved surprisingly useful. She ultimately made her home in Thavnair, falling wholeheartedly in love with its culture and way of life. Distance has never diminished the bond between the sisters. Their lives could scarcely look more different now, but beneath those differences remains something neither years nor yalms have managed to change: they are twins, and they are family.

NSFW GALLERY

I'm still working on a balance of photos to have here. Please bare with me for a little while I get everything together.

BACKGROUND


  Glimpse of the past.  
Born as a twin into the silent Qestir tribe of the Xaelic people, where words were considered deceitful and all communication was made through gestures and expressions. Her family lived by this vow of silence, wishing to teach Cirina and her twin sister to value silence above all. Their peaceful existence was shattered, and for undisclosed reasons they’d fled to Doma. There, both parents would eventually break their unspoken vows as the shadow of Garlemald’s military presence loomed closer. To escape the mounting danger, they’d flee even further still, seeking refuge in the forests of the Black Shroud.
In the Shroud, Cirina’s family lived hidden on the outskirts of the Palace of the Dead, working as apothecaries. It was here, in a small, hidden cave, that the twins were able to grow up in relative safety. Their childhood marked by the quiet rustle of leaves and the smell of medicinal herbs. As the years passed, Cirina and her sister were sent to La Noscea to pursue their studies in the arcane arts, their paths diverging as Cirina found herself drawn to the scholarly pursuit of healing and knowledge. She eventually graduated onto the path of the Scholar, her dedication to understanding aether and its manipulation shaping her into the focused, disciplined individual she would become.
Despite her accomplishments, Cirina's life remained one of quiet isolation and a strong sense of duty. Over time, she became closely affiliated with the Marauders' Guild, undertaking dangerous expeditions and strengthening ties within La Noscea. However, her journey had been far from a straightforward one. While her work as a Scholar brought her stability, her wanderlust and desire to understand the world beyond left her restless. She invested her hard-earned earnings into various ventures, including businesses that proved fruitful, allowing her to purchase her own home in The Mist. Though she enjoyed the comfort of a permanent residence, Cirina still took on occasional excursions, driven by the desire to learn and see more of Eorzea’s diverse peoples and lands.
Despite her success, Cirina’s health was a constant concern. Her frail frame and delicate constitution were worsened by overworking herself to the point of exhaustion. She was often so absorbed in her work that she became impervious to the world around her, pushing her limits even when her body warned her to stop. While her aetheric reserves were vast, they came at a price, and if she wasn’t careful, this could lead to dangerous consequences in the heat of battle.Cirina’s focus on her work and her desire to maintain a professional air often caused her to miss the more personal connections others might form. Yet those who knew her found a kind, graceful, and humble soul beneath her scholarly exterior, a person who was always willing to help and always ready to listen, though sometimes a little lost in her thoughts.For years, this was simply the rhythm of Cirina’s life. Work, study, obligation, and the occasional journey beyond the walls of home, always with another responsibility waiting upon her return. She had built a life upon being capable, useful, and dependable, rarely stopping long enough to wonder what might remain if she ever allowed herself to set those burdens down. As far as Cirina knew, there would always be another ledger to balance, another venture requiring her attention, another expedition calling for her expertise. She had little reason to believe that would ever change.

  The turning point in her life...  
The voyage had begun as countless others had before it, another journey made in service of work, obligation, and the life Cirina had built for herself. What followed survives in her memory only in fragments. A violent storm. Splintering wood. Freezing water. Voices swallowed beneath wind and waves. Much of what she knows of that night has been pieced together afterward from the accounts of those who survived beside her, their recollections filling the spaces her own mind can no longer reach.
By every account, Cirina refused to stop. Injured in the wreck and already struggling against a body never built for endurance, she continued healing the wounded, keeping survivors afloat, and throwing what protection she could between them and the sea. When her reserves began to fail, she pressed further. She understood better than most what it meant to exhaust one’s aether beyond its natural limits, and still she continued, drawing upon herself when there was little else left to give. Some remember barriers holding against impossible waves. Others remember being pulled back from the edge of drowning by magic that should have long since failed. Not everyone survived, but many did because Cirina kept going long after she should have stopped.Cirina nearly died with them. Recovery stretched across months, complicated by her already frail constitution and the damage left behind by both physical trauma and catastrophic aetheric depletion. In time, her body stabilized, but not everything returned with it. Her knowledge remained, as did her experience and skill, yet concentration, recall, processing, and mental endurance no longer came as easily or reliably as they once had. When she eventually tried to return to the life she had known, she discovered that sheer determination could not restore what had changed. Accepting that truth was painful, but stepping away also opened something she had never truly allowed herself before: the possibility of living without measuring her worth by how much she could endure, accomplish, or carry for everyone else.

Preferences.

  Looking for:  
My Yes's

  1. I'm looking for short term to long term themes. Longer term prefered.

  2. I'm happy to make a new character/revamp an existing if none on my roster fit your fancy.

  3. I only play feminine female characters. Tomboy as well pending character archetype.

  4. I'd very much rather interact with an alternate character of yours. I wish to keep things private, and not end up in any drama or stories involving other people that are attached to your characters. (This one's important, I like my peace.)

  5. I like to discuss and establish OOC communication beforehand, as well as chatting about the story we can build.

  6. I'm recently single after 11 years irl and wish to stay that way, no OOC/IC bleeds and only looking for friends. Not being able to chill and talk to a writing partner is just about as good as writing with an AI. It's just not for me, so being able to be friends is a must.

  7. Voice chat for out of character chatter is mandatory (sometimes, not all the time). I'm disabled and not very mobile, so my interaction with people is through the internet outside of my family. Sitting in silence all the time is horrible for ones mental health.

  8. I'm looking for more story than NSFW writing, but I am hoping to stretch my legs again with writing the spicy stuff.

  No's:  
These are non-negotiable. Do not reach out if you're looking for special accommodations.

  1. Discord RP

  2. No male Viera, Lala or Miqo'te. Do not reach out just to ask why, it's starting to become a tick. I just don't.

  3. Modern themes, this includes Solution 9 stuff.

  4. I will not travel outside of Crystal.

  5. Public writing. I only write in party chat. (Or Discord while in-game if needed.)

  6. If NSFW I'm not interested in females.

  7. If NSFW no extreme mods or grotesque seizes, I prefer realism.

  8. I'm firm on only wishing to interact with those over the age of 21. 25-27+ is prefered, as I'm mid-30's.

  9. Someone who's easily offended or jumps too deeply into politics and stuff. Dudes, we're here to write. I am not in a position where I have to care about stuff, so your opinions on hot topics don't matter much to me.

  10. Someone unable to hang with Military vets. If you can't take that kind of humor and shit, we most likely will not get along. (I am not military/prior myself)

  11. Don't lie to me, even if it's a little one. You're slapping me in the face and basically telling me I'm too stupid to see a possibly obvious truth.

OOC INFORMATION.

  Some info about me.   Thanks for taking the time to peek in! Before we get started, I wanted to share a little about myself. I’m dealing with some degenerative mental health issues that affect memory and cognitive stuff, so I don’t pretend to be the sharpest tool in the shed. But I try, and I show up. I really value writing with intention, so I prefer not to be added by folks who aren’t genuinely looking to write. I’m here for real stories, shared effort, and building something meaningful together. I know I’m not the strongest writer, but I’m consistent, I care, and I’ll meet you halfway every step of the way. I enjoy writing story-rich adventures, especially with themes of travel, darker elements, and mature depth. But only when it serves the story, never just for shock value. I like to talk things through before diving in, so if we vibe, I’m happy to see where it goes.

In order to help long term narratives flourish, I like to take the extra time and lay out some foundation for a first time roleplay. Not necessary but I adore having the chance to set everything up smoothly. A little prep goes a long way.

  Info on how I play my characters and stuff:  
  Races:   I play mostly Midlander, Au ra, possibly bun and Elezen. No others.
  Gender:   Female only, and if NSFW only looking for males.
  Character's age ranges:   Normally around 18-25 for most of my characters, I like a character more starting out than established. The more I have built around my character, the harder it seems to try and fit things together with another's character, idea, or story.
  Character's sexuality:   Straight and monogamous.
  Jobs/occupations:   Mele combatant, healer, archer, crafter or gatherer. I'm happy to fill any role.
  Regions:   The east is something I fancy to use more, but for the most part anywhere save the new world. I'd rather they go to explore it, and don't want any of the Solution 9 stuff in my stories.